AI Insights · Timothy · April 2024
Top 5 3D Cartoon Games on iOS in Italy: Q1 2024
In Q1 2024, the top 5 3D Cartoon Games on iOS in Italy showcased varied performance trends in downloads, revenue, and active users. Sensor Tower data reveals key insights.
In the first quarter of 2024, the top 5 3D Cartoon Games on the iOS platform in Italy experienced diverse performance trends. According to Sensor Tower data, here are the detailed insights:
MONOPOLY GO! from Scopely, Inc. saw a notable decline in weekly downloads, starting at around 34.8K in the first week of January and dropping to approximately 10.9K by the end of March. The game's weekly revenue peaked at roughly $315K in early January but gradually decreased to about $201K by the end of the quarter. Active users also showed a downward trend, starting from 156.7K and ending at 81.2K.
Brawl Stars by Supercell displayed significant growth. Weekly downloads surged from 21K in early January to an impressive 241.9K by the end of March. The game’s weekly revenue saw a substantial increase, reaching approximately $534K in the last week of March from $172K at the start of the quarter. Active users also rose steadily, starting from 543.4K and peaking at around 1.28M.
Gardenscapes from Playrix had a mixed performance. Weekly downloads fluctuated, starting at 6.1K and ending at around 3.7K. Revenue saw a slight increase towards the end of the quarter, peaking at approximately $111K. Active users remained relatively stable, starting at 62.3K and ending at 51K, with minor fluctuations throughout the quarter.
Homescapes, also from Playrix, experienced fluctuations in downloads, starting at 5.5K and dropping to around 1.7K by the end of March. Weekly revenue showed a slight increase towards the end of the quarter, peaking at about $83K. The number of active users remained consistent, hovering around 108K to 117K throughout the quarter.
Clash Royale by Supercell saw a decline in weekly downloads, starting at 9.4K and ending at around 5.8K. Weekly revenue also fluctuated, peaking at approximately $103K in early January before decreasing to about $29.8K by the end of March. Active users showed a downward trend, starting from 794.7K and ending at 592.5K.
These insights demonstrate the dynamic nature of the mobile gaming market in Italy. For more detailed data and analysis, visit Sensor Tower.